Tuesday, November 24, 2009

This is a test…

Right now you're probably wondering how this is going to work.

Red

Blue

Green

Sword fish

  
   

Wednesday, October 28, 2009

Daring Tales of the Sprawl is OUT!

Triple Ace Games has added the cyberpunk genre to the Daring Tales series of adventures called Daring Tales of the Sprawl. You can download the main setting rules for free here and purchase the first pair of adventures, Family Affair and Extraction 101, from DriveThruRPG, and Triple Ace's online store.

Saturday, October 24, 2009

Daring Visions Blog is online…

Daring Entertainment, publishers of the G.E.T. Into Action and Dawn of Legends Savage Settings have launched, Daring Visions, their own company blog. Stop on by and see what Daring dares to do in the near future.

Sunday, October 11, 2009

Delays, Delays! Nothing but delays!

It's getting to be about the mid-point of my semester here at prestigious Waukesha County Technical College. There are portfolio's to write, patch cables to crimp, programs to write, exams to study for, and final projects to start. In other words, I have a whole bunch of rather important stuff to do that get's in the way of this blogging silliness.

I hope to get the following reviews out of the way as soon as my schedule allows:

In the meantime, enjoy the following insulting gamer humor:

Wednesday, September 23, 2009

Smiling Jack’s Bar & Grill on the Air… I mean, Web!



Ron and Veronica Blessing, of The Games The Thing fame, have created a new spin-off podcast for Savage Worlds fans like you and me: Smiling Jack's Bar & Grill! In their first episode, Ron and Veronica talk to Savage Worlds brand manager Clint Black, Reality Blurs president Sean Preston, Shaintar: Immortal Legends creator Sean Patrick Fannon, and fellow Savage blogger Norm Hensley about the design philosophy of Savage worlds and why it appeal to gamers. Norm also reviews Reality Blurs' RunePunk setting and Pinnacle's long-awaited Weird War II.


I particularly enjoyed listening to the discussion portion of the podcast. They discussed how the unique nature of Savage Worlds demands a very different approach to game design. I'll take this conversation to heart as I work on my Tékumel Conversion. An excellent start for what hopes to be a fantastic podcast series as well as a resource for all Savages.

Tuesday, September 15, 2009

Been busy lately…

My life has been a little complex lately. I've gone back to school to learn the mystical and esoteric art of computer programming. On top of that, work has been rather hectic as every contractor and homeowner in the state of Wisconsin is calling in to get their last minute locate requests in before winter sets in. As a result of the combination of classwork and actual work, I'm dragging my rear-end home each night wanting nothing more than to rest in arms of Orpheus... NO, NOT LAURENCE FISHBURNE! Therefore, blogging has been a bit slow lately. A few Savage Worlds issues of note:

  • I think I've got a pretty good handle of how to handle my Tékumel magic system. I had a chance to peruse the Fantasy Companion and they used Hellfrost's settings magical system that parses out Powers depending on their particular faith. I'd like to pick up the FC, but money has been really tight the last month. Then I just need to time to write it up.
  • I've finally had a chance to run The Day After Ragnarok for my gaming group. I confess I wasn't very good at dreaming up a appropriate scenario. I had my PC's wandering the wilds of post-Serpentfall Wisconsin, fighting former German POW pirates lead by a serpent-worshiping SS mage. Then I had them railroaded to Milwaukee playing troubleshooter to the local dictator. Normally, I'm not really big on pre-published adventures, but it would have been nice DAR had a few so I wouldn't burn myself out trying to come up with material. I put the game on indefinite hold while my friend runs Dark Heresy. I think I prefer playing games rather than running them.
  • I WANT REAMS OF CTHULHU! GIVE ME REALMS OF CTHULHU!

Friday, June 12, 2009

Character: Sgt. Benjamin Washington

The Ideology of Madness has an interview with "The Day After Ragnarok" creator Ken Hite and is holding a contest. Post a DAR character by June 20 when Ken will pick his favorite. The winner will win a .PDF and a print copy of DAR! I decided to enter my own character that I've posted below, complete with stats:


Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Throwing d6, Shooting d10+1, Fighting d8, Intimidation d6, Guts d6, Stealth d8, Notice d6
Charisma ‑2, Pace 6, Parry 6, Toughness 6, CV 82
Hindrances: Outsider (Charisma: ‑2 among all but own people), Wanted (By the New Konfederacy), Vengeful.
Edges: Trademark Weapon: M1903 Springfield "Harriet" (Fighting or Shooting: +1 when using specific weapon, Shooting: +1), Nerves of Steel (Ignore 1 point of wound penalties), Soldier: NCO.
Gear: M1903, Colt 1911, Ammo Mk67 Pineapple Grenade (×3), Knife, Pot Helm, fatigues, backpack, bedroll, field kit.

Benjamin “Ben” Washington was always good with a rifle. Living as a impoverished “negro” living in rural West Virginia his shooting prowess was sometimes the only thing keeping his family from starvation. Benjamin was 17 when the Serpentfall occurred and while he survived by virtue of living in the Appalachians, it wasn’t long until he was picked up by Klan slavers. Ben spent eight months being relentlessly worked to death in a Mississippi labor camp, until being liberated by the Free Colored Army.

After recovering from his ordeal, Ben joined the FCA to help free other blacks from racist oppression. His superiors were quickly impressed with his marksmanship, and soon he made an NCO in the Army’s grown sniper corps. By 1948, Sergeant Washington collected 113 bloodstained Klan hoods, including those belonging to three Grand Wizards.

The Klan is currently offering a $1000 dollar bounty to the man who brings Washington in dead or alive… preferably dead. Meanwhile, he has achieved Robin-Hood-like status among Southern blacks who hopes he and his M1903 Springfield rifle, “Harriet” (after Harriet Tubman), will help end the Klan’s tyranny once and for all.